2D Environment Artist (Unity)
#riflecore#2d#unity#remote
Creation of lush, detailed, and multilayered environments for Riflecore maps. Application of skills and artistic taste to work in tune with the intended art direction and hybrid 2D/3D approach to in-game graphics..
Responsibilities:
- Create and iterate on high-quality 2D assets based on concept art and references for in-engine use.
- Assemble locations with said assets with guidance and assistance from the technical artist and lead artist.
- Ensure that your assets fit with technical requirements and the overall intended style of the project.
Requirements:
- Portfolio of your current environment art with an emphasis on both pure 2D and mixed 3D/2D approaches without reliance on photo textures.
- Understanding of light, color, form and materials and ability to apply those principles to your painting and asset creation.
- Excellent knowledge of PS and proper asset export pipeline for in-engine textures.
- Familiarity with Unity engine.
- Familiarity with git clients.
Nice to have:
- Intermediate Unity engine expertise.
- Ability to create rough 3D blockouts as a basis for some of your assets for quicker iterations and re-use of assets.
Languages: English Intermediate or higher (B1+).
Contract duration: 12 months, possibility of indefinite-term contract / employment.
Location: Remote.
Apply: job@temporal.games.